- MAX_VIEW_NODES limit (16384) prevents OOM crashes during extreme zoom-out while keeping 30× headroom for spectators
- Viewport culling now sends only visible nodes — eliminates FPS drops when zoomed out on large maps
- Conditional logout: auto-signs out when joining a private server that isn't Expanding Land, preventing opcode 102 conflicts
- Login buttons (Facebook, Google, Discord) are now disabled on unsupported server types
- Fixed cell color inconsistencies under high bot density by including name/skin data in update packets
- Cell merging logic restored and stabilized under high-density scenarios
- Player identity now consistent across cell updates (name + skin in every packet)
- Mobile touch controls: "Stop Where Finger Was" mode fully restored
- Multibox auto-spectate fix ported to TypeScript branch
- Full Map spectate button now triggers legendmod.sendAction(56) on EL servers
- Fixed game disconnects on imsolo/agar2 servers when logging in via Google or Facebook
- Login opcode 102 now conditionally skipped for legacy servers
- Encrypted WebSocket connections enforced across all server types
- Pure C server engine achieving ~5ms tick time (8× faster than Node.js)
- 720 concurrent real players per arena — zero bots
- Resizable map system: 0.25× to 8× dynamic scaling based on player count
- 200+ spectator slots with free-roam camera
- Anti-teaming system with discrete event-based penalty scoring
- Ghost cells on death — see where you died
- Session stats: time alive, highest mass, food eaten, players eaten
- Full Legend Mod, Delta, and Agar2 compatibility
- Android APK support via WebView wrapper
- Discord OAuth login integration